I went with the default settings for my first empire, which gives you control over a pre-warp civilisation with a single world and a couple of ships, along with a mix of full automation, advisor suggestions and direct control. All these things are required for a flourishing private economy, which in turn will provide you with the resources you need to continue expanding your empire. The mining stations that let them harvest resources, the space ports where they build their ships and the escorts that protect them from pirates and enemy empires all need to be constructed by you (or the AI, if you've delegated), spending cash from the state economy. They make cash, commission ships, and fill up the trade lanes with little vessels going to and fro, making the galaxy a much livelier place.Įven though the civilian economy is outside your direct control, it can't exist without you. Mining vessels travel to asteroids and stations, harvesting resources that will then be taken all over the galaxy by freighters. Your civilian economy, for instance, is largely out of your hands, unless your government has an authoritarian streak. It's not just a bunch of buttons and sliders-some features are inherently automated no matter what you choose. Automation is baked into Distant Worlds 2.
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